Two decades across games, AI, and creative technology. Scaled teams from 6 to 40, shipped titles on every platform, and built AI tools that run in production.
Every role I've held — artist, engineer, director, architect — shares the same core: understanding how complex systems work, finding the leverage points, and making them better.
The bridge between art and engineering. Unity editor tools, web development, pipeline automation, team scaling (6→40), and system architecture. Two decades of building the tools that let teams ship.
10+ years leading design teams and setting visual direction. Brand identity systems, UI/UX, Adobe Creative Suite mastery, and Figma. SVA-trained illustrator.
20 years of game development across Unity, Unreal Engine, Godot, and C#. Multiple shipped titles on Steam and mobile. 12+ games built, 7+ in active development.
Multi-model agent workflows, LLM orchestration, prompt engineering, and AI evaluation. I built WAP — a multi-persona AI system — and run production AI agents daily.
The stuff that doesn't fit in a box. Personal art, game prototypes, a physical chess set, 14+ years of pro-bono musician work, illustration, and the companies I've built.
A 20-year progression from hands-on artist to system architect — with every step building on the last.
Professional illustration and UI design for game products. Developed visual language and interface systems that shipped to production.
Built and shipped game titles including Fish Odyssey. Hands-on game development combining technical implementation with art direction.
Design direction and technical art leadership across multiple shipped casino game titles. Architected game systems and owned the full UI/UX pipeline.
Led design direction and technical art for a $40M+ funded gaming platform. Scaled team 6→40. Architected prefabs, managed live ops and asset bundles, owned the UI/UX pipeline end-to-end.
Founded and operate a game studio, publishing label, and branding studio. Build AI agent systems, orchestrate multi-model workflows, and deliver complete brand packages for clients across gaming, food & beverage, and personal brands.
BFA — Illustration & Design · 4 Years
New York City. Rigorous training in visual communication, composition, color theory, typography, and professional illustration.
Computer Art · 2 Years
Foundation in digital art production, computer graphics, and creative technology — bridging traditional art skills with digital tools.
"I evaluate AI output because I know what correct looks like. Two decades of building systems — games, platforms, brands — means I can spot when something is wrong, even when the code compiles and the design looks pretty. That's the difference between using AI tools and actually understanding what they produce."
Open to architecture consulting, fractional technical direction, AI systems work, and select full-time leadership roles.