⚒️ 20 Years Building What Matters

I architect systems.
I direct teams.
I build products.

Two decades across games, AI, and creative technology. I've scaled teams from 6 to 40, shipped titles played by millions, and built AI systems that run autonomously. I don't just write specs — I know what correct looks like, because I've built it myself.

20+
Years Experience
40
Largest Team Led
$40M+
Funded Products
21+
Production Repos
What I Do

Four lanes, one throughline:
systems thinking.

Every role I've held — artist, engineer, director, architect — shares the same core: understanding how complex systems work, finding the leverage points, and making them better.

Career Arc

From pixel art to production AI

A 20-year progression from hands-on artist to system architect — with every step building on the last.

Foe Games — Lead Artist

Illustration & UI

Professional illustration and UI design for game products. Developed visual language and interface systems that shipped to production.

Lavafist Entertainment — Game Developer & Artist

Game Development

Built and shipped game titles including Fish Odyssey. Hands-on game development combining technical implementation with art direction.

CloudyShark LLC — Design Director / Lead Technical Artist

Game Studio · Shipped Titles

Design direction and technical art leadership across multiple shipped casino game titles. Architected game systems and owned the full UI/UX pipeline.

INK Games — Design Director / Lead Technical Artist

$40M+ Funded Platform · Prize Kingdoms · Skyburn

Led design direction and technical art for a $40M+ funded gaming platform. Scaled team 6→40. Architected prefabs, managed live ops and asset bundles, owned the UI/UX pipeline end-to-end.

MetaSin Games / Metal Games Studio / IronReach — Founder

Founded and operate a game studio, publishing label, and branding studio. Build AI agent systems, orchestrate multi-model workflows, and deliver complete brand packages for clients across gaming, food & beverage, and personal brands.

Education

Formal training in art & technology

School of Visual Arts (SVA)

BFA — Illustration & Design · 4 Years

New York City. Rigorous training in visual communication, composition, color theory, typography, and professional illustration.

Suffolk Community College

Computer Art · 2 Years

Foundation in digital art production, computer graphics, and creative technology — bridging traditional art skills with digital tools.

"I evaluate AI output because I know what correct looks like. Two decades of building systems — games, platforms, brands — means I can spot when something is wrong, even when the code compiles and the design looks pretty. That's the difference between using AI tools and actually understanding what they produce."

— Luke Litman

Let's build something together.

I'm available for architecture consulting, technical direction, AI systems work, and creative leadership.

Get in Touch → GitHub