⚒️ ~15 Years Unity UI

Artist. Designer.
Builder.

Design Director and Lead Technical Artist. ~15 years of Unity UI, HUDs, menus, and live systems, with a design-to-engineering bridge. Original Prize Kingdoms creator who built the prototype behind a $40M raise. Scaled design orgs from 6 to 40. Still hands-on.

Luke Litman headshot
15+
Years Unity UI
40
Largest Team Led
$40M+
Funded Products
32
Live Deployments
Career Arc

From pixel art to live AI

From illustration and UI craft through platform-scale Unity UI, same design-to-engineering bridge throughout.

Education

Formal training in art & technology

School of Visual Arts (SVA)

BFA, Illustration & Design · 4 Years

New York City. Rigorous training in visual communication, composition, color theory, typography, and professional illustration.

Suffolk Community College

Computer Art · 2 Years

Foundation in digital art ship, computer graphics, and creative technology, bridging traditional art skills with digital tools.

"I evaluate AI output because I know what correct looks like. ~15 years of Unity UI and platform-scale shipping means I can spot when something is wrong, even when the code compiles and the design looks pretty. That's the difference between using AI tools and actually understanding what they produce."

(Luke Litman)

Let's build something together.

Open to architecture consulting, fractional technical direction, AI systems work, and select full-time leadership roles.

Get in Touch → GitHub LinkedIn