⚒️ 20 Years Building

Artist. Designer.
Builder.

Two decades across games, AI, and creative technology. Scaled teams from 6 to 40, shipped titles on every platform, and built AI tools that run in production.

AI evaluation edge: I know what correct looks like across code, design, games, and product because I have built those systems by hand.
Luke Litman headshot
20+
Years Experience
40
Largest Team Led
$40M+
Funded Products
21+
Production Repos
What I Do

Six disciplines, one throughline:
systems thinking.

Every role I've held — artist, engineer, director, architect — shares the same core: understanding how complex systems work, finding the leverage points, and making them better.

Career Arc

From pixel art to production AI

A 20-year progression from hands-on artist to system architect — with every step building on the last.

Foe Games — Lead Artist

~2006–2010 · Illustration & UI

Professional illustration and UI design for game products. Developed visual language and interface systems that shipped to production.

Lavafist Entertainment — Game Developer & Artist

~2010–2013 · Game Development

Built and shipped game titles including Fish Odyssey. Hands-on game development combining technical implementation with art direction.

CloudyShark LLC — Design Director / Lead Technical Artist

~2013–2017 · Game Studio · Shipped Titles

Design direction and technical art leadership across multiple shipped casino game titles. Architected game systems and owned the full UI/UX pipeline.

INK Games — Design Director / Lead Technical Artist

~2018–2023 · $40M+ Funded Platform · Prize Kingdoms · Skyburn

Led design direction and technical art for a $40M+ funded gaming platform. Scaled team 6→40. Architected prefabs, managed live ops and asset bundles, owned the UI/UX pipeline end-to-end.

MetaSin Games / Metal Games Studio / IronReach — Founder

Founded and operate a game studio, publishing label, and branding studio. Build AI agent systems, orchestrate multi-model workflows, and deliver complete brand packages for clients across gaming, food & beverage, and personal brands.

Education

Formal training in art & technology

School of Visual Arts (SVA)

BFA — Illustration & Design · 4 Years

New York City. Rigorous training in visual communication, composition, color theory, typography, and professional illustration.

Suffolk Community College

Computer Art · 2 Years

Foundation in digital art production, computer graphics, and creative technology — bridging traditional art skills with digital tools.

"I evaluate AI output because I know what correct looks like. Two decades of building systems — games, platforms, brands — means I can spot when something is wrong, even when the code compiles and the design looks pretty. That's the difference between using AI tools and actually understanding what they produce."

— Luke Litman

Let's build something together.

Open to architecture consulting, fractional technical direction, AI systems work, and select full-time leadership roles.

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