🧪 The Lab

Stuff that doesn't
fit in a box.

Personal art, side experiments, game prototypes, physical builds, things I've done for fun, and things I've done for free. This is the real résumé — the things you work on when nobody's paying you to.

Luke Litman headshot
Professional Illustration

Commercial art work

SVA-trained illustration and design direction on shipped games, casino titles, brand sites, and print — production art that actually made it into builds and stores.

Wild Bill Ogden — Fighting for the Title album artwork

Editorial & Print

Album Art · Gig Posters · Austin Music Community

Print-ready illustration and packaging for musicians — album covers, show posters, and merch. Pro-bono work for the Austin scene; same production standards as commercial game art.

Print Illustration Typography Packaging

StarCzar — Game Illustration

Lead Artist · Foe Games · UI & Illustration

Full timelapse of illustration and UI work for Starczar — from rough exploration through polished production art. Led visual standards and interface illustration on the title.

Illustration Game UI Timelapse Foe Games
EMPELT premium olive oil landing page design

Web Design & Brand Sites

Landing Pages · Brand Systems · empelt.shop

High-end marketing sites — typography, layout, photography direction, and build. EMPELT, Skyburn, Metal Games, IronReach, and client brand packages from concept through deployment.

Web Design Next.js Figma Brand Systems

Skyburn case study · metalgames.xyz · ironreach.com

Personal Art

Things I make for myself

Sketches, paintings, digital work, and experiments that keep the creative muscles warm.

Game Prototypes Coming Soon

Always prototyping

Quick builds, game jams, proof-of-concepts, and "what if" experiments. Some become real projects. Most teach something valuable.

Rapid Prototypes

Quick-turn gameplay experiments in Unity and web frameworks. Testing mechanics, art styles, and interaction models before committing to full production.

🎲

Experimental Mechanics

Exploring unconventional gameplay ideas — geo-based roguelites, AI-driven systems, procedural generation, and hybrid genres.

🌐

Web Games

PWA and browser-based game prototypes. Pushing what's possible with modern web tech for interactive experiences.

Physical Builds

Tangible craftsmanship

Not everything lives on a screen. Sometimes you need to build something you can hold.

Custom 3D-printed character chess set on board

Custom Chess Set

Physical build · 3D printed · Build reel on Instagram

A hand-designed physical chess set — original hooded character pieces from pawn to king, printed and finished for play. Same design thinking from digital products, built as a tactile, functional object.

Physical Product Design Fabrication
Companies

Things I've built & run

Studios, labels, and brands — each one a full-stack exercise in building something from nothing.

Music Community Coming Soon

14+ years for Austin musicians

Pro-bono design work for the Austin music community — websites, gig posters, album art, and brand identities. Giving back through the craft.

🎸

Band Websites & Branding

Full website builds and brand identity packages for Austin bands and solo artists. Logo design, web development, and visual identity systems — all donated.

🎵

Gig Posters & Album Art

Show posters, album covers, and promotional materials. From hand-illustrated to digital — each one a chance to flex illustration skills for a great cause.

🎤

Print & Merch

T-shirt designs, stickers, and physical merch for musicians. Bringing the same production quality from professional projects to community work.

"The projects you do when nobody's paying you are the ones that show who you actually are. This is two decades of making things because I couldn't not make them."

— On Side Projects

Want to see the professional work?

Check out the main portfolio sections for the polished stuff.

Tech Art → Design → Game Dev → AI Tooling →