Sketchwork
Ongoing sketchbook practice. Pen, pencil, and digital — keeping the hand-eye-brain connection sharp across every medium.
Personal art, side experiments, game prototypes, physical builds, things I've done for fun, and things I've done for free. This is the real résumé — the things you work on when nobody's paying you to.
SVA-trained illustration and design direction on shipped games, casino titles, brand sites, and print — production art that actually made it into builds and stores.
Print-ready illustration and packaging for musicians — album covers, show posters, and merch. Pro-bono work for the Austin scene; same production standards as commercial game art.
Full timelapse of illustration and UI work for Starczar — from rough exploration through polished production art. Led visual standards and interface illustration on the title.
High-end marketing sites — typography, layout, photography direction, and build. EMPELT, Skyburn, Metal Games, IronReach, and client brand packages from concept through deployment.
Sketches, paintings, digital work, and experiments that keep the creative muscles warm.
Ongoing sketchbook practice. Pen, pencil, and digital — keeping the hand-eye-brain connection sharp across every medium.
Procreate, Photoshop, and generative AI experiments. Pushing the boundaries of what traditional art skills + modern tools can produce.
Quick builds, game jams, proof-of-concepts, and "what if" experiments. Some become real projects. Most teach something valuable.
Quick-turn gameplay experiments in Unity and web frameworks. Testing mechanics, art styles, and interaction models before committing to full production.
Exploring unconventional gameplay ideas — geo-based roguelites, AI-driven systems, procedural generation, and hybrid genres.
PWA and browser-based game prototypes. Pushing what's possible with modern web tech for interactive experiences.
Not everything lives on a screen. Sometimes you need to build something you can hold.
A hand-designed physical chess set — original hooded character pieces from pawn to king, printed and finished for play. Same design thinking from digital products, built as a tactile, functional object.
Studios, labels, and brands — each one a full-stack exercise in building something from nothing.
Indie game studio site — Cursebound landing, gallery, and Steam wishlist flow. Full creative ownership from concept through publishing.
Forge-forward label site for 7+ active projects — roguelites, tactics, bullet heaven, and experimental genres in development.
High-velocity studio site — complete brand packages, digital presence, and marketing systems for founders and product teams.
Pro-bono design work for the Austin music community — websites, gig posters, album art, and brand identities. Giving back through the craft.
Full website builds and brand identity packages for Austin bands and solo artists. Logo design, web development, and visual identity systems — all donated.
Show posters, album covers, and promotional materials. From hand-illustrated to digital — each one a chance to flex illustration skills for a great cause.
T-shirt designs, stickers, and physical merch for musicians. Bringing the same production quality from professional projects to community work.
"The projects you do when nobody's paying you are the ones that show who you actually are. This is two decades of making things because I couldn't not make them."
Check out the main portfolio sections for the polished stuff.