๐ŸŽฎ Game Developer ยท 20 Years

Building games since
before it was cool.

Two decades of game development across every layer of the stack โ€” engine architecture, gameplay programming, technical art, UI/UX, and studio leadership. Unity, Unreal, Godot, and custom frameworks. Multiple shipped titles on Steam, iOS, and Android.

20+
Years Game Dev
12+
Shipped Titles
C#
Core Language
7+
WIP Projects
Engine Expertise

Production experience across game engines

๐ŸŽฏ

Unity

Primary engine. Extensive C# development across roguelikes, deckbuilders, tactics games, bullet hells, casino titles, and tool building. Editor extensions, asset pipeline management, shader authoring, prefab architecture, asset bundles, and cross-platform deployment. 10+ Unity projects on GitHub.

Unity C# Editor Extensions Cross-Platform
โšก

Unreal Engine

Unreal Engine development and technical art. Blueprint systems, gameplay programming, material editor, and production pipeline experience. Understanding of the engine architecture that transfers to O3DE and other Unreal-adjacent frameworks.

Unreal Engine Blueprints Material Editor Technical Art
๐Ÿค–

Godot

Familiarity with the Godot engine and its GDScript / C# scripting model. Understanding of Godot's scene-node architecture, signal system, and how it compares to Unity and Unreal workflows.

Godot GDScript C#
Technical Stack

Languages & technologies

Core Languages

C# Python JavaScript / TypeScript GDScript ActionScript

Game Engines & Frameworks

Unity Unreal Engine Godot Flash / ActionScript Custom Frameworks

Game Development Domains

Gameplay Programming Technical Art UI/UX Systems Shader Development Asset Pipelines Prefab Architecture Asset Bundles & Live Ops AI / Game Logic Physics & Collision Editor Tools

Tools & Platforms

GitHub Steam / Steamworks App Store / Google Play Vercel Adobe Creative Suite Figma
Shipped Titles

Games I've built & shipped

12+ titles across mobile, desktop, and web โ€” from $40M+ funded platforms to indie experiments.

๐Ÿ‘‘

Prize Kingdoms

Design Director / Lead Technical Artist ยท INK Games ยท Google Play ยท App Store

Flagship mobile game on a $40M+ funded platform. Board & dice game with a built-in sweepstakes engine โ€” kingdom building, real-world prizes, clubs, and collectible card systems. Led design direction, technical art, prefab architecture, asset bundles, live ops, and the full UI/UX pipeline from prototype to production.

Released ยท LIVE Unity Design Direction Live Ops iOS + Android
๐Ÿ”ฅ

Skyburn

Design Director / Lead Technical Artist ยท INK Games ยท Live Case Study ยท YouTube Trailer

Highly polished vertical slice with dedicated website (which I designed & built), YouTube trailers, and social media presence. Led design direction and technical art โ€” the same hat-wearing role as Prize Kingdoms across prefab architecture, UI/UX, and art pipeline.

TBD ยท Polished Unity Design Direction Technical Art
๐ŸŽฐ

Epic Casino

Design Director / Lead Technical Artist ยท CloudyShark LLC

Casino slots game โ€” designed, built, and shipped. Later sold and rebranded by an international studio (Sherwood Slots). Full ownership of design direction, technical art, prefab systems, and UI implementation throughout the development lifecycle.

Released ยท Sold Unity Casino Acquired & Rebranded
โš”๏ธ

Cursebound

Game Director & Developer ยท MetaSin Games ยท Steam Page ยท metasingames.com

Roguelite reverse tower defense. Handled every aspect of development โ€” game design, programming, Steam/Steamworks setup and publishing, landing page, marketing, and project management. Collaborated with a designer and artist on visuals while owning the full production pipeline.

Demo on Steam Unity C# Full Development
๐ŸŽฃ

Reeltown Slots

Big Fish Games โ€” Casino slot game. Unreleased but very polished build.

Polished
๐ŸŽซ

Scratchers Casino

CloudyShark LLC โ€” Scratch-off casino game. Released on iOS (2014), later taken down.

Shipped
โš’๏ธ

Slotscraft

CloudyShark LLC โ€” Slots game. Unreleased.

Unreleased
๐Ÿ’ค

Slumber

Lavafist Studios โ€” Paused development. Solid vertical slice, sellable.

Paused
โญ

Starczar

Foe Games โ€” Unreleased. UI design and illustrations. Timelapse videos of art production and polished assets.

Unreleased
๐Ÿฑ

Fat Cat Burglar

iOS โ€” Released mobile title. May no longer be on the App Store.

Shipped
๐Ÿ’ฐ

Money Drop

iOS โ€” Released mobile title. May no longer be on the App Store.

Shipped
๐ŸŽ๏ธ

Flash Car Game (Untitled)

Vector illustrations of an extensive car library โ€” detailed hand-drawn vehicles for a Flash-based game project.

Flash Era

Got started building games and interactive experiences in Flash with ActionScript. Animation, game logic, UI โ€” the original "code + art" playground that set the foundation for two decades of game development.

Metal Games Studio โ€” In Development

Active game projects

Always prototyping and building. All projects have dedicated pages on metalgames.xyz.

โš”๏ธ

Cursebound

Roguelite reverse tower defense. Playable on Steam

UnityC#
๐ŸŸ

Fish Odyssey

Roguelite โ€” eat, grow, evolve. AI-generated sprites, built-in editor.

PWAAI Art
๐ŸŒ

World of Terra

Geo-based roguelite. A Link to the Past meets the real world.

Geo-BasedWeb
โšก

ZSTRIKE

MvC meets roguelite. Beat-em-up tag team gameplay.

UnityC#
๐Ÿ—ก๏ธ

Tactics

FFT reborn as a roguelite. Grid-based tactical RPG.

UnityC#
๐Ÿ’ฅ

BulletHeaven

Survive the swarm. Bullet heaven action.

UnityC#
๐Ÿน

HunterRush

Fast-paced roguelike through procedural dungeons.

UnityC#
Skills & Proficiency

Honest skill assessment

Every skill here is backed by real project experience โ€” speccing, documenting, directing, and hands-on production. The meter shows depth of mastery, not whether I can do it.

Game Engines

Unity Master
Unreal Engine Proficient
Godot Familiar
Phaser (Web) Proficient

Languages & Game Programming

C# Master
Python Proficient
JavaScript / TypeScript Advanced
ActionScript (Flash Era) Master
GDScript Familiar
C++ Vibe

Game Development Disciplines

Game Architecture & Systems Master
UI/UX Implementation Master
Live Ops & Asset Bundles Master
Steam Publishing Advanced
Mobile Publishing (iOS/Android) Advanced
Multiplayer / Networking Familiar
Vibe
Familiar
Proficient
Advanced
Master
Career

20 years of game development

Flash / ActionScript Era

Where It All Started ยท Interactive Games & Animation

Got started building games and interactive experiences in Flash with ActionScript. Animation, game logic, UI โ€” the original "code + art" playground that set the foundation for two decades of game development.

Foe Games โ€” Lead Artist

Illustration & UI ยท Starczar

Led game art production. Professional illustration, UI design, and visual standards for game products including Starczar.

Lavafist Studios โ€” Developer & Artist

Slumber ยท Fat Cat Burglar ยท Money Drop

Hands-on game development and art production across multiple mobile titles. Built gameplay systems and produced art assets for shipped iOS games.

CloudyShark LLC โ€” Design Director / Lead Technical Artist

Epic Casino ยท Scratchers Casino ยท Slotscraft

Design direction and technical art leadership across multiple casino game titles. Architected prefab systems, managed live ops and asset bundles, designed and implemented all UI/UX. Epic Casino was sold and rebranded internationally.

๐ŸŽฉ Hats I Wore

Design Director Lead Tech Artist Art Director UI Artist & Implementation UX Prototyping Prefab Architecture

Big Fish Games โ€” Contractor

Reeltown Slots

Developed a polished but unreleased casino slot title for one of the largest casual game publishers.

INK Games โ€” Design Director / Lead Technical Artist

$40M+ Funded ยท Prize Kingdoms ยท Skyburn

Led design direction and technical art across a major gaming platform. Scaled team 6โ†’40. Architected all prefabs, managed live ops and asset bundles, and owned the UI/UX pipeline end-to-end. Prize Kingdoms is live on iOS and Android.

๐ŸŽฉ Hats I Wore

Design Director Lead Tech Artist Art Director Lead Artist UI Artist & Impl UX Prototyping Prefab Architecture Asset Bundles & Live Ops

MetaSin Games / Metal Games Studio โ€” Founder

Cursebound ยท 7+ WIP Titles ยท metasingames.com ยท metalgames.xyz

Owned every aspect of Cursebound's development โ€” game design, programming, Steamworks integration and publishing, landing page, marketing, and project management. Currently building 7+ game prototypes across roguelites, tactics, and action genres.

"Most game developers know one side โ€” code or art. I've shipped games as the programmer, the artist, the director, and the architect. When I evaluate game code, I don't just check if it compiles โ€” I know if it'll feel right in a player's hands, if the art pipeline can support it, and if it'll scale to production."

โ€” On Game Development

Why I'm Different: Code + Art

  • SVA-trained artist who also writes C# and Python
  • Can evaluate both visual output AND technical implementation
  • Understand engine constraints from the art side AND code side
  • 20 years means I've seen every anti-pattern and know what breaks at scale

What I Bring to AI Evaluation

  • Can assess AI-generated game code against real production standards
  • Understand gameplay "feel" โ€” not just correctness, but quality
  • Deep engine architecture knowledge across Unity, Unreal, and Godot
  • Art direction eye catches visual AI output problems others miss
Education

Art + tech from the start

School of Visual Arts (SVA)

BFA โ€” Illustration & Design ยท 4 Years

World-class art training that informs every game I build. Visual communication, composition, color theory โ€” the foundation for game art that connects with players.

Suffolk Community College

Computer Art ยท 2 Years

Where art met technology. Digital production, computer graphics, and creative coding โ€” the bridge to a career combining both disciplines.

Need a game dev who's
seen it all?

20 years, 12+ shipped titles, Unity / Unreal / Godot. Code, art, direction, and architecture โ€” all in one person.

Download Resume โ†’ Contact Me