🎮 Game Developer

Two decades of
making games.

Every layer of the stack — engine architecture, gameplay programming, technical art, UI/UX, and studio leadership. 12+ shipped titles on Steam, iOS, and Android.

Luke Litman headshot
Shipped Titles

Games I've built & shipped

12+ titles across mobile, desktop, and web — from $40M+ funded platforms to indie experiments.

Prize Kingdoms

Design Director / Lead Technical Artist · INK Games · Google Play · App Store

Flagship mobile game on a $40M+ funded platform. Board & dice game with a built-in sweepstakes engine — kingdom building, real-world prizes, clubs, and collectible card systems. Led design direction, technical art, prefab architecture, asset bundles, live ops, and the full UI/UX pipeline from prototype to production.

Released · LIVE Unity Design Direction Live Ops iOS + Android

Skyburn

Design Director / Lead Technical Artist · INK Games · Live Case Study

Highly polished vertical slice with dedicated website (which I designed & built), YouTube trailers, and social media presence. Led design direction and technical art — the same hat-wearing role as Prize Kingdoms across prefab architecture, UI/UX, and art pipeline.

TBD · Polished Unity Design Direction Technical Art

Epic Casino

Design Director / Lead Technical Artist · CloudyShark LLC

Casino slots game — designed, built, and shipped. Later sold and rebranded by an international studio (Sherwood Slots). Full ownership of design direction, technical art, prefab systems, and UI implementation throughout the development lifecycle.

Released · Sold Unity Casino Acquired & Rebranded

Scratchers Casino

Design Director / Lead Technical Artist · CloudyShark LLC

Scratch-card casino game — designed, built, and shipped alongside Epic Casino. Full ownership of design direction, technical art, UI systems, and the complete development pipeline from concept to release.

Released Unity Casino Full Development

Cursebound

Game Director & Developer · MetaSin Games · Steam Page · metasingames.com

Roguelite reverse tower defense. Handled every aspect of development — game design, programming, Steam/Steamworks setup and publishing, landing page, marketing, and project management. Collaborated with a designer and artist on visuals while owning the full production pipeline.

Demo on Steam Unity C# Full Development
🎣

Reeltown Slots

Big Fish Games — Casino slot game. Unreleased but very polished build.

Polished
🎫

Scratchers Casino

CloudyShark LLC — Scratch-off casino game. Released on iOS (2014), later taken down.

Shipped
⚒️

Slotscraft

CloudyShark LLC — Slots game. Unreleased.

Unreleased
💤

Slumber

Lavafist Studios — Paused development. Solid vertical slice, sellable.

Paused

Starczar

Foe Games — Unreleased. UI design and illustrations. Timelapse videos of art production and polished assets.

Unreleased
🐱

Fat Cat Burglar

iOS — Released mobile title. May no longer be on the App Store.

Shipped
💰

Money Drop

iOS — Released mobile title. May no longer be on the App Store.

Shipped
🏎️

Flash Car Game (Untitled)

Vector illustrations of an extensive car library — detailed hand-drawn vehicles for a Flash-based game project.

Flash Era

Got started building games and interactive experiences in Flash with ActionScript. Animation, game logic, UI — the original "code + art" playground that set the foundation for two decades of game development.

Metal Games Studio — In Development

Active game projects

Always prototyping and building. All projects have dedicated pages on metalgames.xyz.

⚔️

Cursebound

Roguelite reverse tower defense. Playable on Steam

UnityC#
🐟

Fish Odyssey

Roguelite — eat, grow, evolve. AI-generated sprites, built-in editor.

PWAAI Art
🌍

World of Terra

Geo-based roguelite. A Link to the Past meets the real world.

Geo-BasedWeb

ZSTRIKE

MvC meets roguelite. Beat-em-up tag team gameplay.

UnityC#
🗡️

Tactics

FFT reborn as a roguelite. Grid-based tactical RPG.

UnityC#
💥

BulletHeaven

Survive the swarm. Bullet heaven action.

UnityC#
🏹

HunterRush

Fast-paced roguelike through procedural dungeons.

UnityC#
Engine Expertise

Production experience across game engines

🎯

Unity

Primary engine. Extensive C# development across roguelikes, deckbuilders, tactics games, bullet hells, casino titles, and tool building. Editor extensions, asset pipeline management, shader authoring, prefab architecture, asset bundles, and cross-platform deployment. 10+ Unity projects on GitHub.

Unity C# Editor Extensions Cross-Platform

Unreal Engine

Unreal Engine development and technical art. Blueprint systems, gameplay programming, material editor, and production pipeline experience. Understanding of the engine architecture that transfers to O3DE and other Unreal-adjacent frameworks.

Unreal Engine Blueprints Material Editor Technical Art
🤖

Godot

Familiarity with the Godot engine and its GDScript / C# scripting model. Understanding of Godot's scene-node architecture, signal system, and how it compares to Unity and Unreal workflows.

Godot GDScript C#
Technical Stack

Languages & technologies

20+ years across shipped titles, active prototypes, and production engines — the numbers sit with the stack they describe.

20+
Years Game Dev
12+
Shipped Titles
C#
Core Language
7+
WIP Projects

Core Languages

C# Python JavaScript / TypeScript GDScript ActionScript

Game Engines & Frameworks

Unity Unreal Engine Godot Flash / ActionScript Custom Frameworks

Game Development Domains

Gameplay Programming Technical Art UI/UX Systems Shader Development Asset Pipelines Prefab Architecture Asset Bundles & Live Ops AI / Game Logic Physics & Collision Editor Tools

Tools & Platforms

GitHub Steam / Steamworks App Store / Google Play Vercel Adobe Creative Suite Figma
Character Stats

Spec Sheet

20 years of XP across every engine era — from Flash to Unity to Unreal. Stats don't lie.

🎮 Game Engines

Unity
Master
Unreal Engine
Proficient
Godot
Familiar
Phaser (Web)
Familiar

💻 Programming Languages

C#
Proficient
Python
Familiar
JavaScript / TypeScript
Familiar
ActionScript (Flash Era)
Advanced
GDScript
Vibe
C++
Vibe

🏗️ Game Design & Production

Game Architecture & Systems
Master
UI/UX Implementation
Master
Live Ops & Asset Bundles
Master
Steam Publishing
Advanced
Mobile Publishing (iOS/Android)
Advanced
Multiplayer / Networking
Familiar
Vibe Familiar Proficient Advanced Master
Career

20 years of game development

Flash / ActionScript Era

Where It All Started · Interactive Games & Animation

Got started building games and interactive experiences in Flash with ActionScript. Animation, game logic, UI — the original "code + art" playground that set the foundation for two decades of game development.

Foe Games — Lead Artist

Illustration & UI · Starczar

Led game art production. Professional illustration, UI design, and visual standards for game products including Starczar.

Lavafist Studios — Developer & Artist

Slumber · Fat Cat Burglar · Money Drop

Hands-on game development and art production across multiple mobile titles. Built gameplay systems and produced art assets for shipped iOS games.

CloudyShark LLC — Design Director / Lead Technical Artist

Epic Casino · Scratchers Casino · Slotscraft

Design direction and technical art leadership across multiple casino game titles. Architected prefab systems, managed live ops and asset bundles, designed and implemented all UI/UX. Epic Casino was sold and rebranded internationally.

🎩 Hats I Wore

Design Director Lead Tech Artist Art Director UI Artist & Implementation UX Prototyping Prefab Architecture

Big Fish Games — Contractor

Reeltown Slots

Developed a polished but unreleased casino slot title for one of the largest casual game publishers.

INK Games — Design Director / Lead Technical Artist

$40M+ Funded · Prize Kingdoms · Skyburn

Led design direction and technical art across a major gaming platform. Scaled team 6→40. Architected all prefabs, managed live ops and asset bundles, and owned the UI/UX pipeline end-to-end. Prize Kingdoms is live on iOS and Android.

🎩 Hats I Wore

Design Director Lead Tech Artist Art Director Lead Artist UI Artist & Impl UX Prototyping Prefab Architecture Asset Bundles & Live Ops

MetaSin Games / Metal Games Studio — Founder

Cursebound · 7+ WIP Titles · metasingames.com · metalgames.xyz

Owned every aspect of Cursebound's development — game design, programming, Steamworks integration and publishing, landing page, marketing, and project management. Currently building 7+ game prototypes across roguelites, tactics, and action genres.

"Most game developers know one side — code or art. I've shipped games as the programmer, the artist, the director, and the architect. When I evaluate game code, I don't just check if it compiles — I know if it'll feel right in a player's hands, if the art pipeline can support it, and if it'll scale to production."

— On Game Development

Why I'm Different: Code + Art

  • SVA-trained artist who also writes C# and Python
  • Can evaluate both visual output AND technical implementation
  • Understand engine constraints from the art side AND code side
  • 20 years means I've seen every anti-pattern and know what breaks at scale

What I Bring to AI Evaluation

  • Can assess AI-generated game code against real production standards
  • Understand gameplay "feel" — not just correctness, but quality
  • Deep engine architecture knowledge across Unity, Unreal, and Godot
  • Art direction eye catches visual AI output problems others miss
Education

Art + tech from the start

School of Visual Arts (SVA)

BFA — Illustration & Design · 4 Years

World-class art training that informs every game I build. Visual communication, composition, color theory — the foundation for game art that connects with players.

Suffolk Community College

Computer Art · 2 Years

Where art met technology. Digital production, computer graphics, and creative coding — the bridge to a career combining both disciplines.

Need a game dev who's
seen it all?

20 years, 12+ shipped titles, Unity / Unreal / Godot. Code, art, direction, and architecture — all in one person.

Download Resume → Contact Me