I build the tools that let teams move fast. Unity editor extensions, web development frameworks, art pipeline automation, and data management systems. 10+ years owning the bridge between art and engineering โ making sure creative vision translates cleanly into production.
Technical art automation and data management across two ecosystems โ game engines and the web. Same mindset: build tools that eliminate friction and scale production.
Custom editor tools, pipeline automation, prefab architecture, asset bundle systems, shader development, and data management inside Unity. Built tooling used daily by teams of 40+.
Full-stack web and app development for tech art automation and data management. React, Next.js, Flutter, and modern frameworks deployed to production across multiple projects.
A decade of building production Unity tooling โ from custom editor windows to complete asset pipeline systems. Tools that let artists work at speed without breaking engineering constraints.
Custom Unity Editor windows, inspectors, and wizard tools. Batch processing interfaces, asset validation tools, and one-click workflows that turn 30-minute manual processes into instant operations.
Scalable prefab systems for complex games. Architected prefab hierarchies, nested prefab workflows, and variant systems that let design teams iterate without engineering bottlenecks.
Custom shader development, material systems, and visual effects. Performance-budgeted rendering solutions that achieve art direction goals within platform constraints.
ScriptableObject architectures, configuration systems, and data-driven game design tools. Clean separation of content from code โ letting designers author content without touching scripts.
Live ops asset bundle pipelines, download management, caching strategies, and content delivery. Shipped production systems handling real-time content updates for live games.
Texture atlasing, LOD strategies, draw call optimization, memory profiling, and platform-specific builds. Making beautiful games run smoothly on target hardware.
Full-stack web and app development โ the same automation-first mindset applied to React, Flutter, and modern web frameworks.
Production React and Next.js applications deployed to Vercel. Server components, static generation, dynamic routing, and API integration for web tools and dashboards.
Cross-platform app development with Flutter and Dart. Mobile and web applications with clean architecture, state management, and responsive design.
Responsive web design, component systems, and utility-first CSS. Hand-crafted interfaces and rapid prototyping with Tailwind CSS and modern layout techniques.
REST API design and consumption, data pipelines, JSON/YAML configuration systems. Connecting web frontends to backend services and game data infrastructure.
Vercel, GitHub Actions, CI/CD pipelines, DNS management. Production deployments for 7+ active projects, automated builds, and infrastructure management.
~8 years of ecommerce development. Hundreds of BigCommerce storefronts โ custom themes, product architectures, and conversion-focused web experiences.
Two decades means mastery in some areas and growing fluency in others. Here's where I stand โ no overselling.
The original art-code bridge. Interactive Flash development combining animation, programming, and creative technology โ the foundation for a career building tools at the intersection of art and engineering.
Extensive ecommerce web development building custom storefronts, themes, and product systems. Mastered HTML/CSS and web development fundamentals through real-world production at scale.
Art-to-engine pipeline management and asset optimization for mobile game titles. Performance profiling and platform-specific builds.
Built the complete Unity tooling pipeline for a casino game studio. Editor extensions, prefab architecture, asset bundle systems, and automated workflows used across multiple shipped titles.
Technical art lead for a $40M+ funded gaming platform. Architected all prefabs, managed live ops asset bundles, built editor tools, and owned the complete art-to-engine pipeline used by a team of 40.
Building both Unity game tools and web development tools. React/Next.js dashboards, Flutter apps, Vercel deployments, and Unity editor tooling โ all for production game development and client projects.
"Technical art is about building bridges โ between the art team's vision and the engine's constraints, between creative ambition and performance budgets, between manual workflows and automated pipelines. I've spent a decade making those bridges so solid that teams forget they're crossing one."
10+ years of Unity tooling, web development, and art pipeline automation โ from custom editor extensions to production Flutter apps.