๐Ÿ”ง Lead Technical Artist

Tools, pipelines, and
automation.

I build the tools that let teams move fast. Unity editor extensions, web development frameworks, art pipeline automation, and data management systems. 10+ years owning the bridge between art and engineering โ€” making sure creative vision translates cleanly into production.

10+
Years Tech Art
Artโ†”Code
Bridge Role
20+
Tools Built
7+
Web Deployments
Two Pillars

Unity tools & web tools

Technical art automation and data management across two ecosystems โ€” game engines and the web. Same mindset: build tools that eliminate friction and scale production.

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Unity Tools & Automation

Custom editor tools, pipeline automation, prefab architecture, asset bundle systems, shader development, and data management inside Unity. Built tooling used daily by teams of 40+.

Unity Editor Extensions C# Tooling Prefab Architecture Asset Bundles Shader Development ScriptableObjects
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Web Tools & Development

Full-stack web and app development for tech art automation and data management. React, Next.js, Flutter, and modern frameworks deployed to production across multiple projects.

React / Next.js Dart / Flutter TypeScript Vercel Tailwind CSS REST APIs
Unity Ecosystem

Engine-level tooling

A decade of building production Unity tooling โ€” from custom editor windows to complete asset pipeline systems. Tools that let artists work at speed without breaking engineering constraints.

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Editor Extensions

Custom Unity Editor windows, inspectors, and wizard tools. Batch processing interfaces, asset validation tools, and one-click workflows that turn 30-minute manual processes into instant operations.

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Prefab Architecture

Scalable prefab systems for complex games. Architected prefab hierarchies, nested prefab workflows, and variant systems that let design teams iterate without engineering bottlenecks.

๐ŸŽจ

Shaders & Materials

Custom shader development, material systems, and visual effects. Performance-budgeted rendering solutions that achieve art direction goals within platform constraints.

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Data Management

ScriptableObject architectures, configuration systems, and data-driven game design tools. Clean separation of content from code โ€” letting designers author content without touching scripts.

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Asset Bundle Systems

Live ops asset bundle pipelines, download management, caching strategies, and content delivery. Shipped production systems handling real-time content updates for live games.

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Performance & Optimization

Texture atlasing, LOD strategies, draw call optimization, memory profiling, and platform-specific builds. Making beautiful games run smoothly on target hardware.

Web & App Ecosystem

Modern web development

Full-stack web and app development โ€” the same automation-first mindset applied to React, Flutter, and modern web frameworks.

โš›๏ธ

React / Next.js

Production React and Next.js applications deployed to Vercel. Server components, static generation, dynamic routing, and API integration for web tools and dashboards.

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Dart / Flutter

Cross-platform app development with Flutter and Dart. Mobile and web applications with clean architecture, state management, and responsive design.

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HTML / CSS / Tailwind

Responsive web design, component systems, and utility-first CSS. Hand-crafted interfaces and rapid prototyping with Tailwind CSS and modern layout techniques.

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APIs & Data

REST API design and consumption, data pipelines, JSON/YAML configuration systems. Connecting web frontends to backend services and game data infrastructure.

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Deployment & DevOps

Vercel, GitHub Actions, CI/CD pipelines, DNS management. Production deployments for 7+ active projects, automated builds, and infrastructure management.

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Ecommerce & BigCommerce

~8 years of ecommerce development. Hundreds of BigCommerce storefronts โ€” custom themes, product architectures, and conversion-focused web experiences.

Skills & Proficiency

Honest skill assessment

Two decades means mastery in some areas and growing fluency in others. Here's where I stand โ€” no overselling.

Unity & Game Engine Tools

Unity Editor Extensions Master
C# (Unity) Master
Prefab Architecture Master
Asset Bundles & Live Ops Master
Shader Development Advanced
ScriptableObjects & Data Master
Performance Profiling Advanced
Unreal Engine Proficient

Web & App Development

HTML / CSS Master
JavaScript / TypeScript Advanced
React / Next.js Proficient
Dart / Flutter Proficient
Tailwind CSS Advanced
BigCommerce Master
Vercel / Deployment Advanced
Python Proficient

Art Pipeline & Production

Texture Pipeline & Atlasing Master
Asset Optimization Master
Version Control for Artists Master
Automated Asset Processing Advanced
Vibe
Familiar
Proficient
Advanced
Master
Experience

A decade of technical art

Flash / ActionScript Era โ€” Where It Started

Interactive Development ยท ActionScript ยท Animation

The original art-code bridge. Interactive Flash development combining animation, programming, and creative technology โ€” the foundation for a career building tools at the intersection of art and engineering.

BigCommerce โ€” Freelance Web Development

~8 Years ยท Hundreds of Stores ยท Custom Themes

Extensive ecommerce web development building custom storefronts, themes, and product systems. Mastered HTML/CSS and web development fundamentals through real-world production at scale.

Lavafist Entertainment โ€” Technical Artist

Asset Pipeline ยท Mobile Optimization

Art-to-engine pipeline management and asset optimization for mobile game titles. Performance profiling and platform-specific builds.

CloudyShark LLC โ€” Lead Technical Artist

Unity Tooling ยท Prefab Systems ยท Casino Games

Built the complete Unity tooling pipeline for a casino game studio. Editor extensions, prefab architecture, asset bundle systems, and automated workflows used across multiple shipped titles.

INK Games โ€” Lead Technical Artist

$40M+ Platform ยท Unity Tools ยท Team of 40

Technical art lead for a $40M+ funded gaming platform. Architected all prefabs, managed live ops asset bundles, built editor tools, and owned the complete art-to-engine pipeline used by a team of 40.

IronReach / Metal Games โ€” Founder

Current ยท Web + Unity Tools ยท metalgames.xyz

Building both Unity game tools and web development tools. React/Next.js dashboards, Flutter apps, Vercel deployments, and Unity editor tooling โ€” all for production game development and client projects.

"Technical art is about building bridges โ€” between the art team's vision and the engine's constraints, between creative ambition and performance budgets, between manual workflows and automated pipelines. I've spent a decade making those bridges so solid that teams forget they're crossing one."

โ€” On Technical Art & Tooling

Need a technical artist who
builds real tools?

10+ years of Unity tooling, web development, and art pipeline automation โ€” from custom editor extensions to production Flutter apps.

Download Resume โ†’ Contact Me