🔧 Technical Art & Direction

Where art meets
engineering.

Two decades building tools, pipelines, and systems that let creative teams ship. Unity extensions, web frameworks, art pipeline automation — plus the leadership experience to scale it all.

Luke Litman headshot
6→40
Team Scaling
$40M+
Funded Platform
20+
Tools Built
Art↔Code
Bridge Role
Two Pillars

Unity tools & web tools

Technical art automation and data management across two ecosystems — game engines and the web. Same mindset: build tools that eliminate friction and scale production.

🎮

Unity Tools & Automation

Custom editor tools, pipeline automation, prefab architecture, asset bundle systems, shader development, and data management inside Unity. Built tooling used daily by teams of 40+.

Unity Editor Extensions C# Tooling Prefab Architecture Asset Bundles Shader Development ScriptableObjects
🌐

Web Tools & Development

Full-stack web and app development for tech art automation and data management. React, Next.js, Flutter, and modern frameworks deployed to production across multiple projects.

React / Next.js Dart / Flutter TypeScript Vercel Tailwind CSS REST APIs
Visual Proof

Production samples that show the systems

Quick visual reads from shipped titles and production surfaces — Unity pipelines, live ops systems, and the web tooling that supports them.

Prize Kingdoms

Lead Technical Artist · INK Games · Prefab Architecture · Live Ops

Flagship mobile title on a $40M+ funded platform. Architected prefab systems, asset bundle pipelines, and live ops delivery — plus the editor tooling and art pipeline that kept a 40-person team shipping.

Unity Asset Bundles Prefab Architecture

Skyburn

Lead Technical Artist · INK Games · Polished Vertical Slice

Highly polished vertical slice with dedicated case-study site and trailer. Led technical art across prefab architecture, UI/UX implementation, shader work, and the art-to-engine pipeline.

Technical Art UI Pipeline Shader Development
Metal Games Studio website and publishing label sample

Metal Games Publishing Site

Web Tooling · Brand System · Production Deployment

Forge-forward publishing surface for multiple active games, tying brand direction to a production web stack and deployment workflow.

Web Systems Brand Implementation Vercel
Capabilities

Technical leadership at every level

Not just the person building the tools — the person directing the team, architecting the system, and making sure it all ships on time.

🏗️

System Architecture

Platform architectures that scale. Microservices, monorepos, API design, database modeling, deployment pipelines — the full infrastructure picture from prototype to production.

👥

Team Scaling & Leadership

Grew a team from 6 to 40 across engineering, design, art, and QA. Hiring, onboarding, mentoring, performance management, and building a culture of ownership and velocity.

📋

Project & Product Management

Agile workflows, sprint planning, roadmap prioritization, and stakeholder communication. Managed 8 simultaneous projects with phased playbooks and Linear tracking.

🔍

Technical Documentation

Architecture decision records, system specifications, API documentation, onboarding guides, and playbook systems. Documentation as a product, not an afterthought.

Infrastructure & DevOps

Vercel, GitHub Actions, DNS management, domain infrastructure, CI/CD pipelines. Hands-on with the tooling that keeps production running.

🔀

Cross-Functional Direction

Bridge between engineering, design, business, and operations. Translate product vision into technical specs and ensure all teams ship cohesively toward the same goal.

Unity Ecosystem

Engine-level tooling

A decade of building production Unity tooling — from custom editor windows to complete asset pipeline systems. Tools that let artists work at speed without breaking engineering constraints.

🛠️

Editor Extensions

Custom Unity Editor windows, inspectors, and wizard tools. Batch processing interfaces, asset validation tools, and one-click workflows that turn 30-minute manual processes into instant operations.

📦

Prefab Architecture

Scalable prefab systems for complex games. Architected prefab hierarchies, nested prefab workflows, and variant systems that let design teams iterate without engineering bottlenecks.

🎨

Shaders & Materials

Custom shader development, material systems, and visual effects. Performance-budgeted rendering solutions that achieve art direction goals within platform constraints.

📊

Data Management

ScriptableObject architectures, configuration systems, and data-driven game design tools. Clean separation of content from code — letting designers author content without touching scripts.

📂

Asset Bundle Systems

Live ops asset bundle pipelines, download management, caching strategies, and content delivery. Shipped production systems handling real-time content updates for live games.

Performance & Optimization

Texture atlasing, LOD strategies, draw call optimization, memory profiling, and platform-specific builds. Making beautiful games run smoothly on target hardware.

Web & App Ecosystem

Modern web development

Full-stack web and app development — the same automation-first mindset applied to React, Flutter, and modern web frameworks.

⚛️

React / Next.js

Production React and Next.js applications deployed to Vercel. Server components, static generation, dynamic routing, and API integration for web tools and dashboards.

📱

Dart / Flutter

Cross-platform app development with Flutter and Dart. Mobile and web applications with clean architecture, state management, and responsive design.

🎯

HTML / CSS / Tailwind

Responsive web design, component systems, and utility-first CSS. Hand-crafted interfaces and rapid prototyping with Tailwind CSS and modern layout techniques.

🛒

Ecommerce & BigCommerce

~8 years of ecommerce development. Hundreds of BigCommerce storefronts — custom themes, product architectures, and conversion-focused web experiences.

🔗

APIs & Data

REST API design and consumption, data pipelines, JSON/YAML configuration systems. Connecting web frontends to backend services and game data infrastructure.

🚀

Deployment & DevOps

Vercel, GitHub Actions, CI/CD pipelines, DNS management. Production deployments for 7+ active projects, automated builds, and infrastructure management.

Character Stats

Spec Sheet

Real project XP only — no tutorials, no weekend experiments. Every stat earned in production.

⚙️ Unity & Game Engine Tools

Unity Editor Extensions
Master
Prefab Architecture
Master
Asset Bundles & Live Ops
Master
ScriptableObjects & Data
Master
Shader Development
Advanced
Performance Profiling
Advanced

👔 Leadership & Management

Team Scaling & Hiring
Master
Cross-Functional Direction
Master
Technical Documentation
Master
Agile / Scrum
Advanced
Product Management
Advanced

💻 Languages & Web

C#
Proficient
HTML / CSS
Proficient
JavaScript / TypeScript
Familiar
Python
Familiar
React / Next.js
Familiar
Dart / Flutter
Familiar
BigCommerce
Master

🎨 Art Pipeline & Production

Texture Pipeline & Atlasing
Master
Asset Optimization
Master
Version Control for Artists
Master
Automated Asset Processing
Advanced
Vibe Familiar Proficient Advanced Master
Experience

Two decades of tech art & leadership

Flash / ActionScript Era — Where It Started

Interactive Development · ActionScript · Animation

The original art-code bridge. Interactive Flash development combining animation, programming, and creative technology — the foundation for a career building tools at the intersection of art and engineering.

BigCommerce — Freelance Web Development

~8 Years · Hundreds of Stores · Custom Themes

Extensive ecommerce web development building custom storefronts, themes, and product systems. Mastered HTML/CSS and web development fundamentals through real-world production at scale.

Lavafist Entertainment — Technical Artist

Asset Pipeline · Mobile Optimization

Art-to-engine pipeline management and asset optimization for mobile game titles. Performance profiling and platform-specific builds.

CloudyShark LLC — Design Director / Lead Technical Artist

Full-Stack Game Studio · Epic Casino · Scratchers Casino · Slotscraft

Dual technical and creative leadership across multiple shipped casino game titles. Architected game systems, managed development pipelines, and directed art production. Built the complete Unity tooling pipeline — editor extensions, prefab architecture, asset bundle systems.

🎩 Hats I Wore

Design Director Lead Technical Artist Art Director UI Artist & Implementation Game Development

INK Games — Design Director / Lead Technical Artist

$40M+ Funded Platform · Prize Kingdoms · Skyburn

Led design direction and technical art across a $40M+ funded gaming platform. Scaled the team from 6 to 40 across engineering, design, and art. Architected all prefabs, managed live ops and asset bundles, and owned the UI/UX pipeline end-to-end — from design and prototyping through implementation.

🎩 Hats I Wore

Design Director Lead Technical Artist Art Director Lead Artist Prefab Architecture Asset Bundles & Live Ops Hiring & Mentoring Production Ops

MetaSin Games / Metal Games Studio / IronReach — Founder

Founded and operate a game studio and branding studio. Architect the complete technical infrastructure: GitHub repos, Vercel deployments, DNS, Linear project management, Google Workspace, and AI agent systems. Building both Unity game tools and web development tools — React/Next.js dashboards, Flutter apps, and Unity editor tooling for production.

"Technical art is about building bridges — between the art team's vision and the engine's constraints, between creative ambition and performance budgets, between manual workflows and automated pipelines. The best technical directors aren't the best coders — they're the ones who understand every layer of the system well enough to make the right call."

— On Tech Art & Leadership
Education

Foundation in art & technology

School of Visual Arts (SVA)

BFA — Illustration & Design · 4 Years

Trained in visual communication, composition, and design systems — the foundation for understanding UX, brand identity, and creative direction at a professional level.

Suffolk Community College

Computer Art · 2 Years

Digital art production and creative technology — bridging the gap between traditional art skills and the technical tools used in production environments.

Need a tech art lead who
builds real tools & scales teams?

Two decades of Unity tooling, web development, pipeline automation, and technical leadership — from custom editor extensions to 40-person organizations.

Download Resume → Contact Me