Two decades building tools, pipelines, and systems that let creative teams ship. Unity extensions, web frameworks, art pipeline automation — plus the leadership experience to scale it all.
Technical art automation and data management across two ecosystems — game engines and the web. Same mindset: build tools that eliminate friction and scale production.
Custom editor tools, pipeline automation, prefab architecture, asset bundle systems, shader development, and data management inside Unity. Built tooling used daily by teams of 40+.
Full-stack web and app development for tech art automation and data management. React, Next.js, Flutter, and modern frameworks deployed to production across multiple projects.
Quick visual reads from shipped titles and production surfaces — Unity pipelines, live ops systems, and the web tooling that supports them.
Flagship mobile title on a $40M+ funded platform. Architected prefab systems, asset bundle pipelines, and live ops delivery — plus the editor tooling and art pipeline that kept a 40-person team shipping.
Highly polished vertical slice with dedicated case-study site and trailer. Led technical art across prefab architecture, UI/UX implementation, shader work, and the art-to-engine pipeline.
Forge-forward publishing surface for multiple active games, tying brand direction to a production web stack and deployment workflow.
Not just the person building the tools — the person directing the team, architecting the system, and making sure it all ships on time.
Platform architectures that scale. Microservices, monorepos, API design, database modeling, deployment pipelines — the full infrastructure picture from prototype to production.
Grew a team from 6 to 40 across engineering, design, art, and QA. Hiring, onboarding, mentoring, performance management, and building a culture of ownership and velocity.
Agile workflows, sprint planning, roadmap prioritization, and stakeholder communication. Managed 8 simultaneous projects with phased playbooks and Linear tracking.
Architecture decision records, system specifications, API documentation, onboarding guides, and playbook systems. Documentation as a product, not an afterthought.
Vercel, GitHub Actions, DNS management, domain infrastructure, CI/CD pipelines. Hands-on with the tooling that keeps production running.
Bridge between engineering, design, business, and operations. Translate product vision into technical specs and ensure all teams ship cohesively toward the same goal.
A decade of building production Unity tooling — from custom editor windows to complete asset pipeline systems. Tools that let artists work at speed without breaking engineering constraints.
Custom Unity Editor windows, inspectors, and wizard tools. Batch processing interfaces, asset validation tools, and one-click workflows that turn 30-minute manual processes into instant operations.
Scalable prefab systems for complex games. Architected prefab hierarchies, nested prefab workflows, and variant systems that let design teams iterate without engineering bottlenecks.
Custom shader development, material systems, and visual effects. Performance-budgeted rendering solutions that achieve art direction goals within platform constraints.
ScriptableObject architectures, configuration systems, and data-driven game design tools. Clean separation of content from code — letting designers author content without touching scripts.
Live ops asset bundle pipelines, download management, caching strategies, and content delivery. Shipped production systems handling real-time content updates for live games.
Texture atlasing, LOD strategies, draw call optimization, memory profiling, and platform-specific builds. Making beautiful games run smoothly on target hardware.
Full-stack web and app development — the same automation-first mindset applied to React, Flutter, and modern web frameworks.
Production React and Next.js applications deployed to Vercel. Server components, static generation, dynamic routing, and API integration for web tools and dashboards.
Cross-platform app development with Flutter and Dart. Mobile and web applications with clean architecture, state management, and responsive design.
Responsive web design, component systems, and utility-first CSS. Hand-crafted interfaces and rapid prototyping with Tailwind CSS and modern layout techniques.
~8 years of ecommerce development. Hundreds of BigCommerce storefronts — custom themes, product architectures, and conversion-focused web experiences.
REST API design and consumption, data pipelines, JSON/YAML configuration systems. Connecting web frontends to backend services and game data infrastructure.
Vercel, GitHub Actions, CI/CD pipelines, DNS management. Production deployments for 7+ active projects, automated builds, and infrastructure management.
Real project XP only — no tutorials, no weekend experiments. Every stat earned in production.
The original art-code bridge. Interactive Flash development combining animation, programming, and creative technology — the foundation for a career building tools at the intersection of art and engineering.
Extensive ecommerce web development building custom storefronts, themes, and product systems. Mastered HTML/CSS and web development fundamentals through real-world production at scale.
Art-to-engine pipeline management and asset optimization for mobile game titles. Performance profiling and platform-specific builds.
Dual technical and creative leadership across multiple shipped casino game titles. Architected game systems, managed development pipelines, and directed art production. Built the complete Unity tooling pipeline — editor extensions, prefab architecture, asset bundle systems.
Led design direction and technical art across a $40M+ funded gaming platform. Scaled the team from 6 to 40 across engineering, design, and art. Architected all prefabs, managed live ops and asset bundles, and owned the UI/UX pipeline end-to-end — from design and prototyping through implementation.
Founded and operate a game studio and branding studio. Architect the complete technical infrastructure: GitHub repos, Vercel deployments, DNS, Linear project management, Google Workspace, and AI agent systems. Building both Unity game tools and web development tools — React/Next.js dashboards, Flutter apps, and Unity editor tooling for production.
"Technical art is about building bridges — between the art team's vision and the engine's constraints, between creative ambition and performance budgets, between manual workflows and automated pipelines. The best technical directors aren't the best coders — they're the ones who understand every layer of the system well enough to make the right call."
BFA — Illustration & Design · 4 Years
Trained in visual communication, composition, and design systems — the foundation for understanding UX, brand identity, and creative direction at a professional level.
Computer Art · 2 Years
Digital art production and creative technology — bridging the gap between traditional art skills and the technical tools used in production environments.
Two decades of Unity tooling, web development, pipeline automation, and technical leadership — from custom editor extensions to 40-person organizations.