From 6 to 40 engineers. From prototype to $40M+ funded platform. I architect systems, lead cross-functional teams, and make sure what gets built actually works — at scale, on time, and to spec.
Design platform architectures that scale. Microservices, monorepos, API design, database modeling, deployment pipelines — the full infrastructure picture from prototype to production.
Grew a team from 6 to 40 across engineering, design, art, and QA. Hiring, onboarding, mentoring, performance management, and building a culture of ownership and velocity.
Agile workflows, sprint planning, roadmap prioritization, and stakeholder communication. Managed 8 simultaneous projects with phased playbooks and Linear tracking.
Bridge between engineering, design, business, and operations. Translate product vision into technical specs and ensure all teams ship cohesively toward the same goal.
Architecture decision records, system specifications, API documentation, onboarding guides, and playbook systems. Documentation as a product, not an afterthought.
Vercel, GitHub Actions, DNS management, domain infrastructure, CI/CD pipelines. Hands-on with the tooling that keeps production running, not just high-level oversight.
Every skill here is backed by real project experience — speccing, documenting, directing, and hands-on production. The meter shows depth of mastery, not whether I can do it.
Led design direction and technical art across a $40M+ funded gaming platform. Scaled the team from 6 to 40 across engineering, design, and art. Architected all prefabs, managed live ops and asset bundles, and owned the UI/UX pipeline end-to-end — from design and prototyping through implementation.
Dual technical and creative leadership across multiple shipped casino game titles. Architected game systems, managed development pipelines, and directed art production. Designed, prototyped, and saw through all UI/UX from concept to implementation. Kept the UI boat floating across both art and code.
Founded and operate a game studio and branding studio. Architect the complete technical infrastructure: GitHub repos, Vercel deployments, DNS, Linear project management, Google Workspace, and AI agent systems. Managing 5+ simultaneous client engagements across gaming, food & beverage, and personal brands.
"The best technical directors aren't the best coders — they're the ones who understand every layer of the system well enough to make the right call. I've written code, directed art, managed budgets, and shipped products. That cross-domain fluency is what lets me make decisions that hold up at scale."
BFA — Illustration & Design · 4 Years
Trained in visual communication, composition, and design systems — the foundation for understanding UX, brand identity, and creative direction at a professional level.
Computer Art · 2 Years
Digital art production and creative technology — bridging the gap between traditional art skills and the technical tools used in production environments.
20 years of scaling teams, architecting systems, and delivering products — from 6-person startups to 40-person organizations.